GAM150: Blazing Blizzard

About Me

Lilie

Hi! I am Zhang Hongyao, you can call me Lilie.

I am currently a final year student at DigiPen Singapore studying Computer Science and Game Design.

I'm an aspiring game designer/programmer who specializes in Game AI and Character and level design. I am well-versed with Unreal Engine 4 and I am able to supplement my projects with art that I drew using mainly procreate and clip studio paint.

I am also familiar with various programming languages such as C and C++, Java and Python.

Aside from my skills and knowledge, I'm also a team player who can work together well with teammates, a problem solver who can rise to the challenge to face difficult problems and an avid learner who likes new experiences.

Gam150 : Blazing Blizzard

Summer 2020 [May 2020 - August 2020]


Game Genre:
2D Platformer, Action

About:
Blazing Blizzard is a 2D platformer where you play as a fire creature named Ember. Ember is the "Overlord of all" from the fire realm. However, she ended up in the blizzard realm while searching for her friend Fpider. In this realm, any fire creatures will be weakened, making her lose control over her body. However, being an overlord, she has managed to retain her powers. This allows her to sense Fpider’s presence and later find out that he is trapped and split into two (body and soul) to survive the harsh weather conditions. Fpider needs Ember’s help and now Ember needs you.

Language: C & C++

Engine: Custom

Done by: Team Ignatius Studio
Team Size: 4

Roles & Responsibilty:
Main: AI Programmer, Game Logic Programmer
Sub: UI/UX Designer, Dialogues

Goal

BlazingBlizzard 

The goal is to find your friend and defeat the final boss.

Programming

BlazingBlizzard2 

I implemented
- Enemy AI Behaviours
- Game Logic System


Contact Me

Feel free to drop a message on any of my social media