Gam300&GAM350 : Sundown
Fall 2021 - Spring 2022 [September 2021 - April 2022]
Game Genre:
3D Platformer, Puzzle
About:
Sundown is a 3D top-down puzzle games where the player plays as a duo of sibling scientists
who have accidentally transformed themselves into rats and got trapped by the laboratory's security system.
The game follows the journey of the two brothers, Tom and John, as they try to solve puzzles to escape the
laboratory security and turn themselves back into humans.
Language: C++
Engine: Custom
Done by: Team Epiphany
Team Size: 10
Roles & Responsibilty:
Main: Storywritter, Lead Artist, UI/UX Designer
Sub: Physics Programmer, Game Logic Programmer
Goal
The goal is to pass through the platforms safely and reach the satellite. Players can pick up cheese as collectibles along the way. Successfully doing so would disable the laboratory securtiy system, which would then transport both Tom and John safely back to the lab.
Level and Mechanics Design
Sundown is a 3D puzzle platformer. Alongside with other designers in the team, we pre-planned the levels together using
2D-grids on Figma before implementing it to our game.
Sundown's main mechanics are:
- Tom's ability to grow and push objects around
- John's ability to clone himself
There are also some supporting mechanics such as:
- Switches to unlock different doors
- Pressure plate for clones to step on
to assist in the puzzles.
Programming
I implemented:
- Game physics system
- Game Logic system
- Player movement system