GAM350: Sundown

About Me

Lilie

Hi! I am Zhang Hongyao, you can call me Lilie.

I am currently a final year student at DigiPen Singapore studying Computer Science and Game Design.

I'm an aspiring game designer/programmer who specializes in Game AI and Character and level design. I am well-versed with Unreal Engine 4 and I am able to supplement my projects with art that I drew using mainly procreate and clip studio paint.

I am also familiar with various programming languages such as C and C++, Java and Python.

Aside from my skills and knowledge, I'm also a team player who can work together well with teammates, a problem solver who can rise to the challenge to face difficult problems and an avid learner who likes new experiences.

Gam300&GAM350 : Sundown

Fall 2021 - Spring 2022 [September 2021 - April 2022]

Sundown  

Game Genre:
3D Platformer, Puzzle

About:
Sundown is a 3D top-down puzzle games where the player plays as a duo of sibling scientists who have accidentally transformed themselves into rats and got trapped by the laboratory's security system. The game follows the journey of the two brothers, Tom and John, as they try to solve puzzles to escape the laboratory security and turn themselves back into humans.

Language: C++

Engine: Custom

Done by: Team Epiphany
Team Size: 10

Roles & Responsibilty:
Main: Storywritter, Lead Artist, UI/UX Designer
Sub: Physics Programmer, Game Logic Programmer

Goal

Sundown2 

The goal is to pass through the platforms safely and reach the satellite. Players can pick up cheese as collectibles along the way. Successfully doing so would disable the laboratory securtiy system, which would then transport both Tom and John safely back to the lab.

Level and Mechanics Design

Sundown2  SundownPlanning

Sundown is a 3D puzzle platformer. Alongside with other designers in the team, we pre-planned the levels together using 2D-grids on Figma before implementing it to our game.
Sundown's main mechanics are:
- Tom's ability to grow and push objects around
- John's ability to clone himself
There are also some supporting mechanics such as:
- Switches to unlock different doors
- Pressure plate for clones to step on
to assist in the puzzles.


Programming

I implemented:
- Game physics system
- Game Logic system
- Player movement system


Contact Me

Feel free to drop a message on any of my social media